Virtual games as culture phenomenon of modern




video/computer game, homo ludens, postindustrial society, pseudoreality, "society of experience"


In this article authors attempt to determine the role of video / computer games, as one of the most influential phenomenon of the modern culture in the discourse of social philosophy. In the analysis of this scientific problem authors appeal to the classical culturological conception of netherlandish thinker J. Huizinga, which is well - known as the "homo ludens" conception. Particular attention is paid to the contradictions of reality, with which every individual inevitably faces during his life, and artificially constructed a pseudoreality. This contradiction tirelessly leads to the crisis of legitimation social institutions in the modern post - industrial society.

Video / computer games, becoming one of the most exciting components of modern mass culture, influence both on the mental, emotional, moral condition of individuals and on the development of society as a whole.

Such influence of virtual games is ambiguous: on the one hand, these games can help human to meet needs in so-called "thrill", the newness, experience of something unusual, but on the other hand reduces need for development of critical thinking, imagination. Video games shift existential focus from the real existential, creative work to the virtual life, which has any creative mission.

Video / computer games in a globalizing world are actively helps users to accept more easily unfamiliar culture for them. The phenomenon of social space, contribute to the understanding of bias own perception of the world, increasing the role of axiological relativism and is accompanied by a crisis of social institutions' legitimation. Virtual games also become one of the main factors that transformes modern civilization from the "consumer society" into "society of experience" or "experience consumption society" - society that is relatively strongly defined understanding of life, having an inner orientation.

Author Biography

Olga Alieva, Donbas State Pedagogical University

Candidate of Philosophy, Assistant Professor of the Philosophical, Socio-Political and Legal Sciences Department


Philosophical Encyclopedic Dictionary (1997), Infra Publishing, Moscow, 576 p. (rus).

Huizinga, Johan (1992), Homo ludens. Man playing [translat.], Progress, Moscow, 464 p. (rus).

Samoylova, H. and Shayev, Y. (2015), Virtual reality as a narrative: linear and nonlinear, Fundamentalnye issledovaniya, №2-9, 2033-2035 (rus).

Chernov, R. (2007), Basics of ludological cognition, Raduga Publishing, Moscow, 422 p. (rus).

Shaw, A. (2010), What Is Video Game Culture? Cultural Studies and Game Studies, Games and Culture, October, vol. 5, no. 4, 403-424. doi: 10.1177/1555412009360414

Sultanova, M. (2014), Lawrence Minella. Game and culture (post) modern. (Essay about changes in the scientific interest to the phenomenon of the game). (Transl.), Psychology and psychotechnology, № 11, 1186-1204. doi: 10.7256/2070-8955.2014.11.13438

Şentuna, Barış & Kanbur, Dinçer (2016), Any future updates will be listed below What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga, Sport, Ethics and Philosophy, Vol.10, Issue 1, 42-50. doi: 10.1080/17511321.2016.1177581

Sotnikova, O. (2005), Play and communication in social virtual reality of 2005 year, Thesis abstract candidate of philosophical sciences in specialty 09.00.03, Kharkiv, 17 p. (ukr).

Kurylenko, I. (2015), Transformation of the games’ phenomenon in the discourse of postmodernism, Ukraine’s culture, Vol. 49, pp. 41-50, available at:

Kauyya, R. (2007), Games and people. Articles and essays on the sociology of culture, United humanitarian publishing, Moscow, 304 p. (rus).

Schulze, G. (2007), Die Zukunft der Erlebnisgesellschaft, in: Oliver Nickel (Hrsg.). Eventmarketing, München, 307-318. doi: 10.15358/9783800643721_307.



How to Cite

Alieva, O., & Zhukova, M. (2016). Virtual games as culture phenomenon of modern. Skhid, (5(145).